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Content Provider | IEEE Xplore Digital Library |
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Author | Kan Chen Johan, H. |
Copyright Year | 2010 |
Description | Author affiliation: Nanyang Technological University (Johan, H.) || Nanyang Technological University, TQ Global Ltd (Kan Chen) |
Abstract | Simulating grass field in real-time has many applications, such as in virtual reality and games. Modeling accurate grass-grass, grass-object and grass-wind interactions requires a high computational cost. In this paper, we present a method to simulate grass field in real-time by considering grass field as a two dimensional grid-based continuum and shifting the complex interactions to the dynamics of continuum. We adopt the wave simulation as the numerical model for the dynamics of continuum which represents grass-grass interaction. We propose a procedural approach to handle grass-object and grass-wind interactions as external force that updates the wave simulation. The proposed method can be efficiently implemented on a GPU. As a result, massive amounts of grass can interact with moving objects and wind in real-time. |
Starting Page | 227 |
Ending Page | 234 |
File Size | 5666169 |
Page Count | 8 |
File Format | |
ISBN | 9781424462377 |
ISSN | 10878270 |
e-ISBN | 9781424462384 |
e-ISBN | 9781424462360 |
DOI | 10.1109/VR.2010.5444785 |
Language | English |
Publisher | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Publisher Date | 2010-03-20 |
Publisher Place | USA |
Access Restriction | Subscribed |
Rights Holder | Institute of Electrical and Electronics Engineers, Inc. (IEEE) |
Subject Keyword | Computational modeling Animation Virtual reality Computational efficiency Computer graphics Virtual environment Large-scale systems Physics Geometry Numerical simulation continuum simulation Real-time animation grass |
Content Type | Text |
Resource Type | Article |
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