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Author Martin, Kevin
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©1999
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Abstract In distributed collaborative virtual environments, participants are often embodied or represented in some form within a virtual world. The representations take many different forms and are often driven by limitations in the available technology. Desktop Web based environments typically use textual or two dimensional representations, while high end environments use motion trackers to embody a participant and their actions in an $\textit{avatar}$ or human form. This paper describes this wide range of virtual user representations and their creation and performance issues investigated as part of the Human-Computer Symbiotes project within DARPA's Intelligent Collaboration and Visualization (IC&V) program.
ISSN 03600300
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1999-06-01
Publisher Place New York
e-ISSN 15577341
Journal ACM Computing Surveys (CSUR)
Volume Number 31
Issue Number 2es


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Source: ACM Digital Library