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Author Katsouri, Irene ♦ Tzanavari, Aimilia ♦ Herakleous, Kyriakos ♦ Poullis, Charalambos
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2015
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Marine archaeology ♦ VR systems and toolkits ♦ Immersion
Abstract The understanding and reconstruction of a wrecks formation process can be a complicated procedure that needs to take into account many interrelated components. The team of the University of Cyprus investigating the 4th-century BC Mazotos shipwreck are unable to interact easily and intuitively with the recorded data, a fact that impedes visualization and reconstruction and subsequently delays the evaluation of their hypotheses. An immersive 3D visualization application that utilizes a VR CAVE was developed, with the intent to enable researchers to mine the wealth of information this ancient shipwreck has to offer. Through the implementation and evaluation of the proposed application, this research seeks to investigate whether such an environment can aid the interpretation and analysis process and ultimately serve as an additional scientific tool for underwater archaeology.
ISSN 15564673
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2015-03-05
Publisher Place New York
e-ISSN 15564711
Journal Journal on Computing and Cultural Heritage (JOCCH)
Volume Number 8
Issue Number 2
Page Count 18
Starting Page 1
Ending Page 18


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Source: ACM Digital Library