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Author Spezialetti, M.
Source IEEE Xplore Digital Library
Content type Text
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
File Format PDF
Copyright Year ©2010
Language English
Subject Domain (in DDC) Social sciences ♦ Education ♦ Technology ♦ Engineering & allied operations
Subject Keyword Context ♦ Educational institutions ♦ Communities ♦ Companies ♦ Problem-solving ♦ Computer science ♦ Facebook ♦ video scenarios ♦ active learning ♦ computational thinking ♦ entrepreneurial thinking
Abstract The use of video scenarios is an active learning approach designed to aid in the development of computational and entrepreneurial thinking skills. Video scenarios present problems in the context of lifelike settings in order to emphasize the complexity as well as creative potential presented by problems which are diverse, multi-layered and frequently ill-defined. Students must carefully observe and critically listen to the characters in the videos in order to understand the problems they are experiencing. Through discussion, design or implementation, students explore potential ways in which computing can be used to help the characters solve their problems. The approach is designed to develop creative problem solving skills, while also encouraging students to view themselves as capable of entrepreneurship and innovation in computing. The videos are freely available on the website www.virt-u.org, and can be used for a wide range of learning activities.
Description Author affiliation: Trinity College (Spezialetti, M.)
ISBN 9781424462612
ISSN 01905848
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research ♦ Reading
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2010-10-27
Publisher Place USA
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
e-ISBN 9781424462629
Size (in Bytes) 183.35 kB


Source: IEEE Xplore Digital Library