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Author Fujii, S. ♦ Nakashima, T. ♦ Ishibuchi, H.
Source IEEE Xplore Digital Library
Content type Text
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
File Format PDF
Copyright Year ©2008
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Special computer methods
Subject Keyword Games ♦ Training ♦ Decision making ♦ Acceleration ♦ Computational intelligence ♦ Fuzzy sets ♦ Fuzzy systems
Abstract In this paper, we examine the performance of fuzzy rule-based systems in a car racing domain. Fuzzy rule-based systems are used for high-level decision making of a car agent. We examine two methods that generate a set of training patterns for constructing fuzzy rule-based systems. We also examine the effect of sensory information on the high-level decision making. The performance of four types of fuzzy rule-based systems is compared in a series of computational experiments. The analysis of using different types of sensory information and different methods for generating training patterns is also performed.
Description Author affiliation: Dept. of Comput. Sci. & Intell. Syst., Osaka Prefecture Univ., Sakai (Fujii, S.; Nakashima, T.; Ishibuchi, H.)
ISBN 9781424418183
ISSN 10987584
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research ♦ Reading
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-06-01
Publisher Place China
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Size (in Bytes) 284.37 kB
Page Count 8
Starting Page 2299
Ending Page 2306

Source: IEEE Xplore Digital Library