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Author Saunier, J. ♦ Jones, H. ♦ Lourdeaux, D.
Source IEEE Xplore Digital Library
Content type Text
Publisher Institute of Electrical and Electronics Engineers, Inc. (IEEE)
File Format PDF
Copyright Year ©2010
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Special computer methods
Subject Keyword Multi-agent architecture ♦ Placebo ♦ Personality ♦ Empathy ♦ Emotions
Abstract Computational modeling of emotion, physiology and personality is a major challenge in order to design believable virtual humans. These factors have an impact on both the individual behavior and the collective one. This requires to take into account the empathy phenomenon. Furthermore, in a crisis simulation context where the virtual humans can be contaminated by radiological or chemical substances, empathy may lead to placebo or nocebo effects. Stemming from works in the multi-agent systems (MAS) domain, we consider that a virtual human has two parts, its mind and its body. The agent is influenced by the mind, but controlled by the environment which manages the empathy and nocebo process. We describe these mechanisms and show the results of several experiments.
ISBN 9781424484829
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research ♦ Reading
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2010-08-31
Publisher Place Canada
Rights Holder Institute of Electrical and Electronics Engineers, Inc. (IEEE)
Size (in Bytes) 301.46 kB
Page Count 6
Starting Page 277
Ending Page 282


Source: IEEE Xplore Digital Library