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Author Balcan, Maria Florina
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Domain (in DDC) Social sciences ♦ Economics ♦ Microeconomics & related topics
Subject Keyword Learning ♦ Dynamics ♦ Equilibrium quality ♦ Game theory
Abstract In this note we report recent results on the problem of leading natural dynamics to good behavior in games that have both high-quality and low-quality equilibria. We show how a central agency can use a public-service advertising campaign to help "nudge" players' behavior towards a high-quality equilibrium, even if only a fraction of players pay attention. We also discuss results analyzing how well-motivated learning rules, when given additional global information about a game, can be used to effectively reach high-quality equilibria.
Description Affiliation: Georgia Institute of Technology (Balcan, Maria Florina)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2003-03-01
Publisher Place New York
Journal ACM SIGecom Exchanges (SECO)
Volume Number 10
Issue Number 2
Page Count 4
Starting Page 19
Ending Page 22

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Source: ACM Digital Library