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Author Ramaswamy, Prakash ♦ Vivekanandan, K. ♦ Rodrigues, Paul ♦ Kuppuswami, S.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Extreme programming (xp) ♦ System dynamics ♦ Process model ♦ Software development effort
Abstract Traditional heavyweight software development methodologies are rigid, heavily documentation oriented and process oriented. In the present E-Business dominated environment, the above methodologies are hard to follow. In response to this, a new generation of lightweight methodologies such as Extreme Programming (XP) has evolved which has only a few simple rules to adopt, and insist on less documentation. XP proposes four values, a development process and twelve practices. One of the significant benefits among those claimed by the inventors of XP is the reduction of effort in the software development. However, the extent of fulfillment of this claim remains unanswered by empirical and quantitative evidences. Hence, the effects of XP on software development effort are to be investigated. In this study, we developed a process simulation model to analyze the effects of individual XP practices on development effort. System dynamics based simulation, an effective modeling technique for software development process was chosen. This model has accounted for all the twelve practices and processes of XP. We have also introduced a measurement scale for measuring the level of usage of individual XP practices. The factors that affect the cost are collected from literature and a few XP project managers. The process model was simulated for a case study of a typical XP project to investigate the effects of individual XP practices on development effort by varying their usage levels. The decrease in percentage of the development effort for each XP practice when its usage level is varied from minimum to maximum during which all the other practices were maintained at a constant usage level was found. The decrease in percentage of the development effort for each XP practice when its usage level is minimum and maximum was computed and is given below. (i) Planning game - 2.67% (ii) Small Release - 2.67% (iii) Metaphor - 2.01% (iv) Simple design - 2.5% (v) Continuous Testing - 2.88% (vi) Refactoring -0.677% (vii) On-site Customer - 5.48% (viii) Pair programming - 4.4% (ix) Collective Code Ownership -- 4.82% (x) Forty Hours Per Week - 2% (xi) Coding Standard - 4.82% (xii) Continuous Integration - 1.13%. The finding of the present study on the effects of individual XP practices depicts a reduction in software development effort by enhancing their usage levels.
Description Affiliation: Nature Soft, Chennai, India (Rodrigues, Paul) || Pondicherry University, Pondicherry, India (Kuppuswami, S.) || Pondicherry Engineering College, Pondicherry, India (Vivekanandan, K.; Ramaswamy, Prakash)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1979-04-01
Publisher Place New York
Journal ACM SIGSOFT Software Engineering Notes (SOEN)
Volume Number 28
Issue Number 6
Page Count 1
Starting Page 6
Ending Page 6

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Source: ACM Digital Library