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Author Woolford, Kirk ♦ Dunn, Stuart
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2014
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Serious games ♦ Archaeology ♦ Heritage ♦ Motion capture ♦ Reconstruction
Abstract Experimental archaeology has long yielded valuable insights into the tools and techniques that were featured in past peoples’ relationships with the material world around them. However, experimental archaeology has, until now, confined itself to rigid, empirical, and quantitative questions. This article applies principles of experimental archaeology and serious gaming tools in the reconstructions of a British Iron Age round house. This article explains a number of experiments conducted to look for quantitative differences in movement in virtual versus material environments, using both “virtual” studio reconstruction as well as material reconstruction. The data from these experiments was then analysed to look for differences in movement that could be attributed to artefacts and/or environments. This article also explains the structure of the experiments, how the data was generated, what theories may make sense of the data, what conclusions have been drawn, and how serious gaming tools can support the creation of new experimental heritage environments.
ISSN 15564673
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2013-12-01
Publisher Place New York
e-ISSN 15564711
Journal Journal on Computing and Cultural Heritage (JOCCH)
Volume Number 6
Issue Number 4
Page Count 15
Starting Page 1
Ending Page 15

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Source: ACM Digital Library