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Author Taillandier, Franck ♦ Adam, Carole
Source Hyper Articles en Ligne (HAL)
Content type Text
File Format PDF
Language English
Subject Keyword Serious game ♦ risk management teaching ♦ ABMS ♦ shs ♦ info ♦ scco ♦ Humanities and Social Sciences/Education ♦ Computer Science [cs]/Artificial Intelligence [cs.AI] ♦ Computer Science [cs]/Multiagent Systems [cs.MA] ♦ Computer Science [cs]/Modeling and Simulation ♦ Cognitive science/Computer science
Abstract Risk management has become an essential skill for civil engineers. Teaching risk management to engineering students is therefore crucial, but is also challenging: it looks too theoretical to students, and practical works are complex and expensive to organise. It also involves interconnected mechanisms coupling human and technical aspects, that are difficult to explain. In order to support risk management teaching, we propose SPRITE, an agent based serious game using a concrete case study which is exemplary in terms of risk management: the coastal floods on the Oleron Island (France). SPRITE places the player (student) in the role of a local councillor of the Oleron Island, who must ensure the safety and well-being of the island residents, while maximising performance w.r.t. economic and environmental issues, in a context of coastal flood risk. SPRITE is a central piece of a pedagogical sequence which is actually used in risk management courses at Bordeaux University. This paper describes the SPRITE serious game and the underlying agent-based model, and reports on some lessons learnt from its use for teaching risk management.
Educational Use Research
Learning Resource Type Proceeding