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Author Reunanen, Markku ♦ Daz, Lily ♦ Horttana, Tommi
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2015
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Bodily interaction ♦ Cultural heritage ♦ Installation
Abstract This article deals with the design and implementation of an immersive installation where users could gesturally navigate around the wreck of Vrouw Maria, a Dutch merchant ship that sank near the Finnish coast in 1771 and was rediscovered in 1999. The installation was built for the Maritime Museum in Kotka, Finland, and is part of the preservation efforts of the wreck, which still remains underwater. In addition to the cultural heritage aspect, the project was an experiment in holistic user-centered design, where several design methods, such as scenarios, role playing and informance, storyboards, and prototyping, were employed throughout the process in order to envision the final product as well as assess their utility in the scope of immersive installations. The approach we have taken and documented here can be used as a starting point for similar projects where archaeological sites are reconstructed virtually and presented, for example, in a museum setting.
ISSN 15564673
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2015-02-11
Publisher Place New York
e-ISSN 15564711
Journal Journal on Computing and Cultural Heritage (JOCCH)
Volume Number 7
Issue Number 4
Page Count 16
Starting Page 1
Ending Page 16


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Source: ACM Digital Library