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Author Siotto, Eliana ♦ Callieri, Marco ♦ Dellepiane, Matteo ♦ Scopigno, Roberto
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2015
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword 3D digitalization ♦ Blender ♦ MeshLab ♦ Roman sarcophagus ♦ Archaeological artefacts ♦ Modelling tools ♦ Open source ♦ Virtual colour reconstruction
Abstract Digital reconstruction of ancient polychromy is a relatively recent phenomenon in the history of archaeological and architectural heritage documentation. It has emerged as a result of new interest in the experimental archaeology and the technological development of computer graphic tools. Therefore, this article presents a project aimed at the scientific reconstruction of the original polychromy and the realistic rendering of an ancient sarcophagus, obtained with the use of some open source tools. In particular, starting from the accurate study of a polychrome Roman sarcophagus (National Roman Museum in Rome, inv. no. 125891), we show how the MeshLab tool was used to support the polychrome reconstruction stage and how Blender (or, rather, a combination of MeshLab and Blender) was used to achieve a more sophisticated visual presentation of the current and reconstruction ancient colour. A central role has been given to the rendering of different and overlapped layers of paint.
ISSN 15564673
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2015-05-07
Publisher Place New York
e-ISSN 15564711
Journal Journal on Computing and Cultural Heritage (JOCCH)
Volume Number 8
Issue Number 3
Page Count 20
Starting Page 1
Ending Page 20


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Source: ACM Digital Library