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Author Feldman, Yishai A.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2005
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Software quality
Abstract Computer science students need to learn how to write high-quality software. An important methodology for achieving quality is design-by-contract, in which code is developed together with its specification, which is given as class invariants and method pre- and postconditions. This paper describes practical experience in teaching design-by-contract and other principles of object-oriented programming and design by a comprehensive set of programming exercises. These are implemented in Java, augmented with a design-by-contract tool. The conceptual gap between the theoretical principles taught in the course and the capabilities of this programming environment causes pedagogical problems; these problems and some solutions are discussed in this paper.
ISSN 15314278
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-03-01
Publisher Place New York
e-ISSN 15314278
Journal Journal on Educational Resources in Computing (JERIC)
Volume Number 5
Issue Number 1


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Source: ACM Digital Library