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Author Weinhaus, Frederick M. ♦ Devarajan, Venkat
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©1997
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Anti-aliasing ♦ Height field ♦ Homogeneous coordinates ♦ Image perspective transformation ♦ Image warping ♦ Multiresolution data ♦ Perspective projection ♦ Polygons ♦ Ray tracing ♦ Real-time scene generation ♦ Rectification ♦ Registration ♦ Texture mapping ♦ Visual simulators ♦ Voxels
Abstract Texture mapping has become a popular tool in the computer graphics industry in the last few years because it is an easy way to achieve a high degree of realism in computer-generated imagery with very little effort. Over the last decade, texture-mapping techniques have advanced to the point where it is possible to generate real-time perspective simulations of real-world areas by texture mapping every object surface with texture from photographic images of these real-world areas. The techniques for generating such perspective transformations are variations on traditional texture mapping that in some circles have become known as the Image Perspective Transformation or IPT technology. This article first presents a background survey of traditional texture mapping. It then continues with a description of the texture-mapping variations that achieve these perspective transformations of photographic images of real-world scenes. The style of the presentation is that of a resource survey rather thatn an in-depth analysis.
ISSN 03600300
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1997-12-01
Publisher Place New York
e-ISSN 15577341
Journal ACM Computing Surveys (CSUR)
Volume Number 29
Issue Number 4
Page Count 41
Starting Page 325
Ending Page 365

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Source: ACM Digital Library