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Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Mixed and augmented reality ♦ Mobile gaming and storytelling ♦ Hypermedia model ♦ Hypermedia interfaces
Abstract This article describes gaming and storytelling activities in a mixed environment that integrates the real and virtual worlds, uses an augmented reality paradigm, and is supported by a structuring and presentation framework for use in context-aware mixed-reality applications. The basis of the framework is a generic hypermedia model that can handle different media elements, objects, and relations between spaces and locations in physical and virtual worlds. A main component of the model deals with providing contextual content according to the state of the application and the person using it. A storytelling layer was also defined, mainly by using the contextual mechanisms of the base model. This layer provides abstractions to storytelling applications that reflect the morphology of common story structures and supports gaming flow. The framework is being tested in a gaming and storytelling environment that integrates the real world, media elements, and virtual 3D worlds.
Description Affiliation: New University of Lisbon and Viana do Castelo Polytechnic Institute (Romero, Luis) || New University of Lisbon (SANTIAGO, JORGE; CORREIA, NUNO)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 3
Page Count 1
Starting Page 12
Ending Page 12

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Source: ACM Digital Library