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Author Goldberg, Athomas ♦ Kesselman, Jeff ♦ Twilleager, Doug ♦ Soto, Juan Carlos ♦ Melissinos, Chris ♦ Petersen, Daniel
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Graphics ♦ Java ♦ J2me ♦ Mobile devices ♦ Input devices ♦ Games ♦ J2se ♦ Audio
Abstract Network games are the fastest growing segment of the games market. The technologies required to build these massively networked games is evolving at a rapid pace. There are many components to these technologies. There are server, desktop client, and mobile client technologies which enable these connected games. This article provides on overview of the server, desktop, and mobile technologies that are available to build a networked game with Java technology.
Description Affiliation: Sun Corporation (Melissinos, Chris)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 2
Page Count 1
Starting Page 18
Ending Page 18


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Source: ACM Digital Library