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Author Gajadhar, Brian J. ♦ Bellotti, Francesco ♦ Wang, A. I. ♦ Jurgelionis, Audrius ♦ Nap, Henk Herman ♦ Berta, Riccardo
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Internet café ♦ Distributed 3d gaming ♦ Real-time performance ♦ Testbeds ♦ On-demand gaming ♦ System performance ♦ Experiment ♦ Public and private settings ♦ Testing and evaluation ♦ User experience ♦ Games@large framework ♦ Network performance
Abstract Distributed gaming enables access to interactive media from devices based on different platforms. It facilitates users to enjoy video games in various environments without the need for using a single device or operating system. Understanding the potential and limitations of such gaming-on-demand systems is key for their adoption and further growth in public places. This paper presents an in-depth, quantitative study performed with the Games@Large (GaL) distributed-gaming system and its potential users at an Internet café in Genoa, Italy. The approach of the study was multilevel, covering the player experience and user acceptance aspects as well as technical performance peculiarities. Results show that the GaL system has a high potential at Internet cafes, in particular when playing a casual genre game. Furthermore, results provide recommendations for deploying such systems in terms of social setting and technical aspects. The methodology and findings of the GaL system tests can be applied to similar game streaming systems and used as input for theories on social digital game play.
Description Affiliation: Eindhoven University of Technology, Netherlands (Nap, Henk Herman; Gajadhar, Brian J.) || University of Genoa, Italy (Bellotti, Francesco; Berta, Riccardo) || Norwegian University of Science and Technology (Jurgelionis, Audrius; Wang, A. I.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 9
Issue Number 3
Page Count 19
Starting Page 1
Ending Page 19


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Source: ACM Digital Library