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Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract Michelle Hinn is an instructor in the Department of Library and Information Sciences at the University of Illinois where she teaches the game design course, and is the academic advisor for the Women in Math, Science, and Engineering Living/Learning Community. She was recently named one of Next Generation Magazine's 100 Most Influential Women in Gaming based on her work as chair of the IDGA Game Accessibility Special Interest Group. In the video interview, you will hear her answers the following questions: 1. You are writing a new book entitled "Accessibility and Usability in Game Design," can you tell us more about it? 2. You coauthored a book chapter "Literacy in the information age: inquiries into meaning-making with new technologies," what do you mean by "meaning-making" in that interesting title? 3. You are the chair of the Game Accessibility Special Interest Group of the International Game Developers Association, what are your goals and activities at IGDA? 4. How do you see the future of computer games? 5. Do you see a big difference between games designed for girls versus games designed for boys?
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 4
Page Count 1
Starting Page 1
Ending Page 1


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Source: ACM Digital Library