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Author Holmquist, Lars Erik
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract On the Edge will place the spotlight on exciting, unusual and often controversial developments from the world of interaction design. It will discuss issues that challenge the current norm---whether in industry or academia---in a way that is not possible in either a shallow news article or a formal research paper. Topics can include a cool gadget that's just been launched in Tokyo's Akihabara district, or some far out research prototype presented at the latest SIGGRAPH or UbiComp conference. I will also introduce concepts and methods that put a new perspective on the profession. Prototypes are cool, but unless they come with a well-grounded theory and a connection to the world outside the lab, they will soon be forgotten and left in a pile together with last year's Tamagotchis and CHI papers. How can interaction designers---who already maintain a precarious balancing act on the borderline between art and science---create products and interfaces that have the potential to change peoples' lives, while simultaneously serving all their masters: commerce and culture, research and intuition, engineering and design, and so on? Welcome to life On The Edge.
Description Affiliation: Future Institute, Goteborg, Sweden (Holmquist, Lars Erik)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1999-03-01
Publisher Place New York
Journal interactions (INTR)
Volume Number 12
Issue Number 3
Page Count 2
Starting Page 58
Ending Page 59


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Source: ACM Digital Library