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Author Marfia, Gustavo ♦ Roccetti, Marco ♦ Palazzi, Claudio Enrico
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Accessibility ♦ Serious games ♦ Walking disability
Abstract Computer games today represent one of the most important businesses in the IT industry, as well as one of the prominent means of entertainment chosen by children and adults. Their popularity in the contemporary world society has led many researchers to think how they could be put to good use to improve the education of players engaged in a game. In this work we present a game that goes beyond this paradigm, which is centered on single persons and pervasively relies on players to pursue a service that may be useful to a community as a whole. The game we here propose collects and processes information about the accessibility of city roads to build paths that may be approached by people with impairments. Players that join the game are rewarded by gaining points and positions in the game ranking for each reliable piece of information they provide. Accessible paths, built taking into account such information, can be accessed through a Google Maps-like service which computes the shortest and safest path, for a person with a certain degree of disability, between any two given origin-destination points.
Description Affiliation: University of Bologna (Roccetti, Marco; Marfia, Gustavo) || University of Padua (Palazzi, Claudio Enrico)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 9
Issue Number 2
Page Count 9
Starting Page 1
Ending Page 9


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Source: ACM Digital Library