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Author Appel, Andrew W. ♦ Jacobson, Guy J.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract An efficient backtracking algorithm makes possible a very fast program to play the SCRABBLE® Brand Crossword Game. The efficiency is achieved by creating data structures before the backtracking search begins that serve both to focus the search and to make each step of the search fast.
Description Affiliation: Carnegie-Mellon Univ., Pittsburgh, PA (Jacobson, Guy J.) || Princeton Univ., Princeton, NJ (Appel, Andrew W.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 31
Issue Number 5
Page Count 7
Starting Page 572
Ending Page 578


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Source: ACM Digital Library