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Author Gagné, André R. ♦ Shaw, Chris D. ♦ Seif El-Nasr, Magy
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Metrics ♦ Analysis ♦ Gameplay telemetry
Abstract This article describes the analysis of a simple, free-to-play real-time strategy (RTS) game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze telemetry data. The game design questions examined constitute macro- and micro-level analysis. We used pre-existing statistical and visualization tools to examine the macro-level questions. However, micro-level analysis was more game-specific, which required us to develop a novel visualization system to answer these questions in a way that is easy for the designer to understand. Our contribution constitutes the system we built and the analysis we developed to answer the questions imposed by the designer.
Description Affiliation: Simon Fraser University (Gagné, André R.; Seif El-Nasr, Magy; Shaw, Chris D.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 10
Issue Number 1
Page Count 25
Starting Page 1
Ending Page 25


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Source: ACM Digital Library