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Author Cappellini, Giacomo ♦ Ripamonti, Laura Anna ♦ Maggiorini, Dario
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Game design ♦ Design space ♦ Authoring tools ♦ Collaborative design ♦ Content creation ♦ Software engineering
Abstract Developing a video game is a costly activity, not only from an economic perspective, but also in terms of the time devoted to researching innovative solutions and managing interfaces between the creative and technical team members. In this article, we explore the possibility to use an approach rooted into AI techniques (namely Behaviour Trees) to help establish a lingua franca between these two different functions, in order to optimize both the development time and the quality of the final product. In particular, we have developed BETTER, a middleware which can be easily embedded into any game engine, and tested it during the design and development of Crazy-Hill, a commercial video game for iOS-based mobile devices.
Description Affiliation: University of Milan (Maggiorini, Dario; Ripamonti, Laura Anna) || MIxel Scarl (Cappellini, Giacomo)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 15
Issue Number 1
Page Count 19
Starting Page 1
Ending Page 19


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Source: ACM Digital Library