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Author Kuhns, Jennafer
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format HTM / HTML
Language English
Abstract Educational gaming software is extremely adaptable to almost any teaching environment--from elementary school to college, novice to expert, cognitive to behavioral, and from the physical classroom to the virtual classroom. Presented is a review of just one of these gaming software products: RollerCoaster Tycoon.
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2002
Issue Number 11


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Source: ACM Digital Library