Thumbnail
Access Restriction
Subscribed

Author Ofek, Eyal ♦ Jones, Brett R. ♦ Benko, Hrvoje ♦ Wilson, Andrew D.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract IllumiRoom is a proof-of-concept system that surrounds a television with projected light, bringing video games, and film experiences out of the TV screen and into the real world. IllumiRoom uses 3D scanning and projected light to change the appearance of the room, induce apparent motion, extend the field of view, and enable entirely new gaming experiences. Our system is entirely self-calibrating and is designed to work in any room. We present a detailed exploration of the design space of possible projected visualizations and we demonstrate ways to trigger and drive these visualizations from gaming content. We also contribute specific feedback from two groups of target users (10 gamers and 15 game designers); providing insights for enhancing game and film experiences beyond the TV.
Description Affiliation: University of Illinois at Urbana-Champaign, Urbana, IL (Jones, Brett R.) || Microsoft Research, Redmond, WA (Benko, Hrvoje; Ofek, Eyal; Wilson, Andrew D.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 58
Issue Number 6
Page Count 8
Starting Page 93
Ending Page 100


Open content in new tab

   Open content in new tab
Source: ACM Digital Library