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Author Maddock, Steve ♦ Meredith, Michael
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Inverse kinematics ♦ Games ♦ Animation ♦ Motion capture data ♦ Software
Abstract In this article we present a technique that enhances an inverse kinematics (IK) solver such that when the results are applied to a computer character, we can generate a level of individualization tailored to both the character and the environment, e.g., a walking motion can become "stiffer" or can be turned into a limping motion. Since the technique is based on an IK solver, we also have the desirable effect of solving retargetting issues when mapping motion data between characters. As the individualization aspect of our technique is very tightly coupled with the inverse kinematics solver, we can achieve both the individualization and retargetting of characters in real time.
Description Affiliation: University of Sheffield, Sheffield, U.K. (Meredith, Michael; Maddock, Steve)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 3
Issue Number 1
Page Count 1
Starting Page 5
Ending Page 5

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Source: ACM Digital Library