Access Restriction

Author Innocent, Troy
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Artificial life ♦ Semiotic morphism ♦ Digital iconography ♦ Language of computers ♦ Ludology ♦ Media arts ♦ Digital games
Abstract Modes of representation in digital games are explored in terms of game aesthetics, structure, and logic. A model for “world-making” is developed that identifies key components of digital media language and their relationship to shifting modes of representation. These ideas are demonstrated through three art works created by the Idea-ON>!, Iconica, and Semiomorph. The final work, Semiomorph, combines the theory of “semiotic morphism” with gameplay to create a digital game that generates blended realities. This work is described and analyzed in detail to illustrate the proposed model.
Description Affiliation: Center for Electronic Media Art, Monash University (Innocent, Troy)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 6
Issue Number 3
Page Count 15
Starting Page 1
Ending Page 15

Open content in new tab

   Open content in new tab
Source: ACM Digital Library