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Author de Macedo, Daniel V. ♦ Formico Rodrigues, Maria Andréia
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Experience ♦ Unity ♦ Rapid development ♦ Mobile casual games
Abstract In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with respect to rapid game development and constrained graphics. In addition to that, we present the main activities realized in each software engineering phase and the lessons we learned during its development. These descriptions include details from the initial concept to the fully realized, playable game. This work will share general but important experiences with Unity, particularly interesting for game developers in beginner's level.
Description Affiliation: Universidade de Fortaleza (UNIFOR), Brazil (de Macedo, Daniel V.; Formico Rodrigues, Maria Andréia)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 9
Issue Number 3
Page Count 12
Starting Page 1
Ending Page 12

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Source: ACM Digital Library