|Author||de Macedo, Daniel V. ♦ Formico Rodrigues, Maria Andréia|
|Source||ACM Digital Library|
|Publisher||Association for Computing Machinery (ACM)|
|File Format||PDF ♦ HTM / HTML|
|Subject Keyword||Experience ♦ Unity ♦ Rapid development ♦ Mobile casual games|
|Abstract||In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with respect to rapid game development and constrained graphics. In addition to that, we present the main activities realized in each software engineering phase and the lessons we learned during its development. These descriptions include details from the initial concept to the fully realized, playable game. This work will share general but important experiences with Unity, particularly interesting for game developers in beginner's level.|
|Description||Affiliation: Universidade de Fortaleza (UNIFOR), Brazil (de Macedo, Daniel V.; Formico Rodrigues, Maria Andréia)|
|Age Range||18 to 22 years ♦ above 22 year|
|Education Level||UG and PG|
|Learning Resource Type||Article|
|Publisher Place||New York|
|Journal||Computers in Entertainment (CIE) (CIE)|
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