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Author Hein, Robert
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract This review examines Karen Schrier's new book, Knowledge Games, which forwards a platform and a rhetoric for thinking about, discussing, and developing a new breed a video games. These emerging "knowledge" games promise to enculturate players into scientific and intellectual communities, using their gameplay to actually help solve real-world problems and to generate knowledge. Schrier's infectious passion and easy-to-read style make her book an excellent point for teachers, students, researchers, and designers to learn about affordances and constraints of these potentially world-changing games.
Description Affiliation: Penn State University (Hein, Robert)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2016
Issue Number 8


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Source: ACM Digital Library