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Author Soloway, Elliot
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract Recently, I was chatting with my son, Daniel (age 7) about Nintendo. I asked him if he could bring it in to school for show and tell and he was horrified! “No,” he exclaimed, “that's not for learning.” Well, what do you, dear reader, think about that? Is Nintendo for learning? No one is watching/listening … go ahead … admit it … You don't really like Nintendo. (Of course, when you play Tetris, that is exercising problem-solving skills. Right.) And, afterall, you didn't use all that technology in school, and you learned just fine. So, why do “kids these days” need all this new multimedia technology, anyhow? That technology just makes it fun and easy to learn—it's just glitz. And as for calculators.
Description Affiliation: Univ. of Michigan, Ann Arbor (Soloway, Elliot)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 34
Issue Number 9


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Source: ACM Digital Library