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Author Séquin, Carlo H.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract Many technical and scientific objects are far too complex to be properly understood through pictures. 3D representations that can be touched and physically manipulated by the observer convey information not obtainable from 2D projections. Thanks to some emerging affordable rapid prototyping (RP) technologies, such models are beginning to find a role in design, science, and manufacturing. RP is already firmly established in the automotive industry and among designers of consumer products, including household appliances, toys, and electronics. With this personal case study from the arts and mathematics, I hope to encourage designers from other application domains to use RP technologies as a truly 3D physical visualization tool.
Description Affiliation: University of California, Berkeley (Séquin, Carlo H.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 48
Issue Number 6
Page Count 8
Starting Page 66
Ending Page 73


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Source: ACM Digital Library