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Author Boulet, Guy
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format HTM / HTML
Language English
Abstract Gamification has become the latest buzzword in the learning community. It is the addition of game mechanics elements to learning content in order to motivate learners. But, most claims about the efficiency of gamification of learning are theoretical. Various studies have demonstrated gamification relies on extrinsic motivators, which may work in the short term but have negative impacts on the long term as it undermines students intrinsic motivation to learn. Gamification is nothing more than bells and whistles: It is fun at first, but it quickly becomes annoying. In the end, isn't the reliance of gamification to make content more interesting a sign that the content itself is boring?
Description Affiliation: Royal Canadian Navy Learning Support Centre (Boulet, Guy)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2016
Issue Number 11


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Source: ACM Digital Library