Access Restriction

Author Jung, Keechul ♦ Park, Anjin
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Augmented game ♦ Camshift ♦ Mobile vision ♦ 3d augmented shooting game ♦ Face-detection
Abstract In the current age of ubiquitous computing via high bandwidth networks, wearable and hand-held mobile devices with small cameras and wireless communication will become widespread in the near future. Thus, research on augmented games for mobile devices has recently attracted a lot of attention. Most existing augmented games use a traditional “backpack” system and “pattern marker”. However, ‘backpack’ systems are expensive, cumbersome, and inconvenient to use, while the use of a pattern marker means the game can only be played at a previously installed location. Hence, this article proposes an augmented game, called Flying Cake, where face regions are used to create virtual objects (characters) without a predefined pattern marker, plus the location of the virtual objects are measured relative to the real world on a small mobile PDA instead of using cumbersome hardware. Flying Cake is an augmented shooting game with two playing modes: (1) single player, where the player attacks a virtual character overlaid on images captured by a PDA camera in the physical world; and (2) two players, where each player attacks a virtual character in an image received via a wireless LAN from their opponent. The virtual character overlaps a face region obtained using a real-time face-detection technique. As a result, Flying Cake provides an exciting experience for players on the basis of a new game paradigm where the user interacts with both the physical world captured by a PDA camera and the virtual world.
Description Affiliation: College of Information Technology, Soongsil University, Seoul, Korea (Park, Anjin; Jung, Keechul)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 7
Issue Number 1
Page Count 19
Starting Page 1
Ending Page 19

Open content in new tab

   Open content in new tab
Source: ACM Digital Library