|Author||Bittencourt, João R. ♦ Segatto, Wilian ♦ Mazzotti, Cristiano L. ♦ Barbosa, Jorge ♦ Herzer, Eduardo|
|Source||ACM Digital Library|
|Publisher||Association for Computing Machinery (ACM)|
|Subject Keyword||Social gaming ♦ Bluetooth ♦ Pervasive ♦ Rfid ♦ Qr code|
|Abstract||Pervasive gaming is a new genre that became possible due to the development of communication technologies, especially wireless ones. In this area of gaming, players must physically walk to certain places of the game area to reach their objectives and missions. They may also interact with the environment and with real objects. Nowadays, there are just a few pervasive games developed, and all of them have limitations concerning localization tracking, hardware flexibility, signal coverage, and cheap setup. In this context, an innovative game, called moBIO Threat // Disease Control, was developed on the basis of the integration of multiple wireless technologies, mixing their capabilities and neutralizing their limitations. It utilizes RFID, IrDA, and QR Code technologies for object interaction, Bluetooth for exchanging information between players who are physically close and the IEEE 802.11 Wi-Fi protocol to connect all of the players with the game server. From what we observed, moBIO Threat provides a completely different game experience, with social gaming and collaboration being strong attributes of the game. This article describes the development of the game and other details about the project and about pervasive gaming.|
|Description||Affiliation: Universidade do Vale do Rio dos Sinos (UNISINOS), Brazil (Segatto, Wilian; Herzer, Eduardo; Mazzotti, Cristiano L.; Bittencourt, João R.; Barbosa, Jorge)|
|Age Range||18 to 22 years ♦ above 22 year|
|Education Level||UG and PG|
|Learning Resource Type||Article|
|Publisher Place||New York|
|Journal||Computers in Entertainment (CIE) (CIE)|
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