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Author Squire, Kurt ♦ Klopfer, Eric ♦ Tan, Philip ♦ Jenkins, Henry
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Simulations ♦ Video games ♦ Handhelds ♦ Simulation ♦ Education ♦ Computer graphics ♦ Educational technology ♦ Games ♦ Augmented reality
Abstract Responding to social, economic, and technological trends which make games the most powerful medium for reaching young learners, The Education Arcade project, based in the MIT Comparative Media Studies Program, seeks to prototype games that teach, develop curricular materials which support existing commercial titles, and help prepare teachers to use games in the classroom. This article reports on the first three prototypes that are producing -- Supercharged! (electromagnetism), Environmental Detectives (environmental science) and Revolution (American History).
Description Affiliation: Massachusetts Institute of Technology, Cambridge, MA (Jenkins, Henry; Klopfer, Eric; Squire, Kurt; Tan, Philip)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 1
Issue Number 1
Page Count 11
Starting Page 1
Ending Page 11

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Source: ACM Digital Library