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Author Maldonado, Edgar A. ♦ Zupko, Joseph A.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract For centuries, people have enjoyed both stories and games. As a result, a form of entertainment that combines storytelling with game-playing seems a great idea. It has the potential to be a lot of fun. Unfortunately, the road to this entertainment form is long and complicated and many difficulties must be overcome. Andrew Glassner, in his new book Interactive Storytelling: Techniques for 21st Century Fiction, does an excellent job identifying these difficulties. He analyzes games and storytelling, and describes the principal problems that developers face in merging these two activities into an interactive form of entertainment.
Description Affiliation: Pennsylvania State University (Maldonado, Edgar A.; Zupko, Joseph A.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 3
Issue Number 1
Page Count 1
Starting Page 8
Ending Page 8


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Source: ACM Digital Library