### Review of "Techniques for 21st Century Fiction by A. S. Glassner", A. K. Peters, Ltd., Natick, MA 511 pages. ISBN 1-56881-221-3. \$35.00.Review of "Techniques for 21st Century Fiction by A. S. Glassner", A. K. Peters, Ltd., Natick, MA 511 pages. ISBN 1-56881-221-3. \$35.00.

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 Author Maldonado, Edgar A. ♦ Zupko, Joseph A. Source ACM Digital Library Content type Text Publisher Association for Computing Machinery (ACM) File Format PDF Language English
 Abstract For centuries, people have enjoyed both stories and games. As a result, a form of entertainment that combines storytelling with game-playing seems a great idea. It has the potential to be a lot of fun. Unfortunately, the road to this entertainment form is long and complicated and many difficulties must be overcome. Andrew Glassner, in his new book Interactive Storytelling: Techniques for 21st Century Fiction, does an excellent job identifying these difficulties. He analyzes games and storytelling, and describes the principal problems that developers face in merging these two activities into an interactive form of entertainment. Description Affiliation: Pennsylvania State University (Maldonado, Edgar A.; Zupko, Joseph A.) Age Range 18 to 22 years ♦ above 22 year Educational Use Research Education Level UG and PG Learning Resource Type Article Publisher Date 2008-03-01 Publisher Place New York Journal Computers in Entertainment (CIE) (CIE) Volume Number 3 Issue Number 1 Page Count 1 Starting Page 8 Ending Page 8

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Source: ACM Digital Library