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Author Memisoglu, Maral ♦ Engelke, Timo ♦ Magerkurth, Carsten
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Entertainment ♦ Hybrid environments ♦ Tabletop games ♦ Computer games ♦ Tangible interfaces
Abstract In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.
Description Affiliation: Fraunhofer IPSI (Magerkurth, Carsten; Engelke, Timo; Memisoglu, Maral)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 4
Page Count 1
Starting Page 12
Ending Page 12

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Source: ACM Digital Library