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Author Ollila, Elina M. I. ♦ Holopainen, Jussi ♦ Suomela, Riku
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Game design ♦ Agile software development ♦ Preproduction ♦ Rapid prototyping ♦ Paper prototyping ♦ Physical prototyping ♦ Play testing ♦ Mobile
Abstract In this article we discuss various prototyping methods in early pervasive game development. The focus is on pervasive games that are played with mobile phones. Choosing the right prototyping method is crucial in achieving results that can be used for validating or developing further design ideas. In this article we give guidelines that help the selection process and give ideas on methods that can be used in different situations. We have play-tested pervasive game prototypes using agile software prototype development methods, forum prototypes, and guided paper prototyping methods. We give examples of five pervasive games where these kinds of prototyping methods are used. In concluding, we compare the results and discuss their benefits and disadvantages in the game development process, that is, when the methods should be used and what should be considered when using them.
Description Affiliation: Nokia, Tampere, Finland (Ollila, Elina M. I.; Suomela, Riku; Holopainen, Jussi)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 6
Issue Number 2
Page Count 17
Starting Page 1
Ending Page 17

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Source: ACM Digital Library