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Author Kozuki, Todd ♦ Matsuda, Victor ♦ Piazza, Jon ♦ Decuir, John D.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Entertainment education ♦ Reading ♦ Education ♦ Entertainment robot ♦ Aibo ♦ Robotics
Abstract We have developed a way to encourage schools and other institutions to introduce robotics to very young students in their core curriculum. Many schools are understandably nervous about bringing new technology, especially one perceived to be as complicated as robotics, into their classrooms. Our work involves using Sony's AIBO Entertainment Robot in a non-threatening and attractive way so that children can interact with it using two different approaches: a "storybook" program and a "listener" program.
Description Affiliation: Sony Entertainment Robot America (Decuir, John D.; Kozuki, Todd; Matsuda, Victor; Piazza, Jon)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 2
Page Count 1
Starting Page 14
Ending Page 14

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Source: ACM Digital Library