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Author Gustafsson, Anton ♦ Bang, Magnus ♦ Katzeff, Cecilia
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Automatic meter reading ♦ Energy conservation ♦ Feedback ♦ Engaging interaction ♦ Pervasive games ♦ Persuasive games ♦ Pervasive learning
Abstract In this article, we present Power Agent—a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The ideas behind this mobile phone-based game are twofold; to transform the home environment and its devices into a learning arena for hands-on experience with electricity usage and to promote engagement via a team competition scheme. We report on the game's evaluation with six teenagers and their families who played the game for ten days in two cities in Sweden. Data collection consisted of home energy measurements before, during, and after a game trial, in addition to interviews with participants at the end of the evaluation. The results suggest that the game concept was highly efficient in motivating and engaging the players and their families to change their daily energy-consumption patterns during the game trial. Although the evaluation does not permit any conclusions as to whether the game had any postgame effects on behavior, we can conclude that the pervasive persuasive game approach appears to be highly promising in regard to energy conservation and similar fields or issues.
Description Affiliation: Linköping University, Sweden (Bang, Magnus) || Interactive Institute, Sweden (Gustafsson, Anton; Katzeff, Cecilia)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 7
Issue Number 4
Page Count 19
Starting Page 1
Ending Page 19

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Source: ACM Digital Library