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Author Davies, Alex
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Interactive media arts ♦ Affective computing ♦ Art ♦ Interactive systems ♦ Mixed reality ♦ Virtual reality ♦ Interactivity ♦ Augmented reality
Abstract This article explores the induction of presence upon individuals through illusion in mixed-reality installation environments, using the author's work “Dislocation” [2005] as a case study. The article reports on the design and production of “Dislocation,” concentrating on the development of techniques for creating illusion. These approaches can be used to produce compelling works that are not only technically and aesthetically sophisticated, but also provide a sustained engaging experience for the user. It reflects on the effectiveness of these techniques from observations of audience interaction in gallery settings and examines future possibilities and developments.
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 8
Issue Number 1
Page Count 14
Starting Page 1
Ending Page 14


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Source: ACM Digital Library