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Author Burns, Mary
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format HTM / HTML
Language English
Abstract Immersive environments, such as Multi-User Virtual Environments and virtual worlds, are increasingly being prototyped, explored and assessed as tools to help students master content, domain-specific thinking skills, and general problem-solving ad decision making skills. This article suggests that immersive environments may hold the same learning potential for teachers as for students.This article explores a few of these programs while outlining strengths and weaknesses of immersive environments as professional development mechanisms. It argues for more comprehensive examinations of immersive environments for teachers' professional learning.
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2012
Issue Number 4


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Source: ACM Digital Library