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Author Carsí Cubel, José Á ♦ Reyno, Emanuel Montero
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Model-driven engineering ♦ Model-driven game development ♦ Game prototyping ♦ Game development
Abstract Model-driven game development (MDGD) is an emerging paradigm where models become first-order elements in game development, maintenance, and evolution. In this article, we present a first approach to 2D platform game prototyping automatization through the use of model-driven engineering (MDE). Platform-independent models (PIM) define the structure and the behavior of the games and a platform-specific model (PSM) describes the game control mapping. Automatic MOFscript transformations from these models generate the software prototype code in C++. As an example, Bubble Bobble has been prototyped in a few hours following the MDGD approach. The resulting code generation represents 93% of the game prototype.
Description Affiliation: Software Engineering and Information Systems Research Group, Technical University of Valencia (Reyno, Emanuel Montero; Carsí Cubel, José Á)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 7
Issue Number 2
Page Count 9
Starting Page 1
Ending Page 9

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Source: ACM Digital Library