Thumbnail
Access Restriction
Subscribed

Author Baskett, M. ♦ Gresty, D. ♦ Taylor, M. J.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Design ♦ Computer games
Abstract Computer games are a rapidly growing segment of the entertainment industry. Design and development of modern computer games can be a complex activity involving many participants from a variety of disciplines. However, computer game design approaches typically appear to be less formalised than those used for other types of software systems. In this article we describe an approach to computer game-flow design intended for the design of individual game levels within a computer game and demonstrate its application in practice.
Description Affiliation: Liverpool John Moores University, Liverpool, U.K. (Taylor, M. J.; Gresty, D.; Baskett, M.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 4
Issue Number 1


Open content in new tab

   Open content in new tab
Source: ACM Digital Library