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Author Simons, Monique ♦ Verheijden, Marieke W. ♦ Vries, Sanne I. de ♦ Jongert, Tinus
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Exercise intensity ♦ Physical activity ♦ Indirect calorimetry ♦ Active gaming ♦ Youth
Abstract The purpose of this study was to assess the energy expenditure (EE) experienced by children when playing six active video games, which can be used in a home environment and in a public setting (e.g. game center), and to evaluate whether the intensity of playing these games can meet the threshold for moderate-intensity physical activity, which is set at an EE equivalent to three times resting metabolic rate. Children are recommended to be physically active at a moderate intensity for at least one hour a day.
Description Affiliation: TNO Expertise Center Life Style, the Netherlands (Vries, Sanne I. de; Verheijden, Marieke W.) || TNO Expertise Center Life Style; The Hague University for Applied Sciences, Center for Research and Development; Dutch Institute of Allied Health Care, the Netherlands (Jongert, Tinus) || TNO Expertise Center Life Style; Department of Health Sciences and the EMGO Institute for Health and Care Research, Faculty of Earth and Life Sciences, VU University; Body@Work, Research Center Physical Activity, Work and Health, TNO- VU/VUmc, VU University Medical Center, the Netherlands (Simons, Monique)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 11
Issue Number 1
Page Count 7
Starting Page 1
Ending Page 7

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Source: ACM Digital Library