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Author Danylak, Roman ♦ Edmonds, Ernest
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Interactive film ♦ The self ♦ Games
Abstract Interactive film, delivered by computational processes, collapses the self; the singular, personal identity to which we have become accustomed is challenged by the adoption of many selves, transforming our primary experience of identity. The new medium presents us with narrative multiplicity, so that we are no longer just “John Smith,” our namesake. The combination of separate, unique, historically-evolved representational techniques, defined as counterfeit, production, and simulation, makes the creation of a multiplied self possible in a digitized environment. This paper will focus on Spielberg's film Catch Me if You Can, whose narrative describes the actions of its game-playing protagonist, Frank Abagnale Jr., who exemplifies the emerging digital man. He creates many personas in a predigital world by means of the three techniques of representation. His “art” is shown to be a precursor of interactive film, turning the world into a game of interchangeable multiple personalities. Manipulating and adopting screen media communication artefacts, Frank Abagnale Jr. creates an analogue of human-computer multimedia interaction. A comparison of similar innovations and their effects in earlier historical periods of media is also included.
Description Affiliation: Creativity and Cognition Studios, University of Technology, Sydney, Australia (Danylak, Roman; Edmonds, Ernest)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 6
Issue Number 3
Page Count 9
Starting Page 1
Ending Page 9


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Source: ACM Digital Library