Thumbnail
Access Restriction
Subscribed

Author Fatahalian, Kayvon ♦ Houston, Mike
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract A gamer wanders through a virtual world rendered in near- cinematic detail. Seconds later, the screen fills with a 3D explosion, the result of unseen enemies hiding in physically accurate shadows. Disappointed, the user exits the game and returns to a computer desktop that exhibits the stylish 3D look-and-feel of a modern window manager. Both of these visual experiences require hundreds of gigaflops of computing performance, a demand met by the GPU (graphics processing unit) present in every consumer PC.
Description Affiliation: Stanford University (Fatahalian, Kayvon; Houston, Mike)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2010-04-01
Publisher Place New York
Journal Queue (QUEUE)
Volume Number 6
Issue Number 2
Page Count 11
Starting Page 18
Ending Page 28


Open content in new tab

   Open content in new tab
Source: ACM Digital Library