Access Restriction

Author Innocent, Troy ♦ Guglielmetti, Mark ♦ Whitelaw, Mitchell
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Generative art ♦ Ontology ♦ Games ♦ Subjectivity ♦ Media art ♦ Interactivity ♦ Data structure
Abstract The concept of a “strange ontology” is articulated via the intersection of philosophical and computational definitions of ontology. Within digital media, each simulated world requires both; an ontology, to define its existence as data; and a subject, the player or user, who engages with the simulation. Glitches or interventions in these simulations create ontologies that are inconsistent with our lived experience, rendering them “strange.” We draw upon a range of works to illustrate this concept, including game art, social networking software, Guglielmetti's “Laboratories of though” and generative art. This article aims to define this concept and outlines a terrain for further investigation.
Description Affiliation: Center for Electronic Media Art, Monash University, Victoria, Australia (Guglielmetti, Mark; Innocent, Troy) || School of Creative Communication, University of Canberra, Australia (Whitelaw, Mitchell)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 7
Issue Number 1
Page Count 13
Starting Page 1
Ending Page 13

Open content in new tab

   Open content in new tab
Source: ACM Digital Library