Thumbnail
Access Restriction
Subscribed

Author Goulding, Tom
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Encryption ♦ Game development ♦ Software engineering
Abstract This case study continues our effort to introduce complex systems development projects into the college curriculum at the earliest possible moment. In our previous work, we demonstrated that sophomores were quite capable of developing a complex encryption system in assembly language; we also discussed the success of second semester freshman developing multi-game, client-server casino systems in C#. Our next pedagogical challenge was to determine whether freshman could master the basics of C programming rapidly enough to complete the WWII German Encryption system during their first semester in college. In this article we describe how a project based learning pedagogy, combined with a Socratic-like method, once again led entering freshmen to success.
Description Affiliation: Wentworth Institute of Technology, Boston, Massachusetts (Goulding, Tom)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2013-12-01
Publisher Place New York
Journal Inroads
Volume Number 4
Issue Number 1
Page Count 4
Starting Page 43
Ending Page 46


Open content in new tab

   Open content in new tab
Source: ACM Digital Library