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Author Mueller, Florian 'Floyd' ♦ Agamanolis, Stefan
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Exertion interface ♦ Sport ♦ Video-conferencing ♦ Social bonding ♦ Funology ♦ Physical interface ♦ Computer-mediated communication
Abstract Computer games lack the social bonding and collective physical exercise benefits that sports provide. To overcome these limitations, we have been investigating how to apply the benefits of sport, in particular the workout and social bonding effect, in a distributed setting. We designed, developed, and evaluated Breakout for Two, which allows people who are miles apart to play a physically exhausting ball game together. We had over a thousand players who interacted through a life-size video-conference screen using a regular soccer ball as an input device. In an evaluative study, 56 players were interviewed and said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to those who played the same game using a nonexertion keyboard interface. These results suggest that sports over a distance is an exciting new field with an "exertion interface" that encourages remote interaction, where players can achieve both a work-out and socializing.
Description Affiliation: CSIRO -- Commonwealth Scientific and Industrial Research Organisation, ICT Centre & Media Lab Europe (Mueller, Florian 'Floyd'; Agamanolis, Stefan)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 3
Issue Number 3
Page Count 1
Starting Page 4
Ending Page 4


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Source: ACM Digital Library